4D Primitive-Mâché

Glueing Primitives for Persistent 4D Scene Reconstruction

arXiv 2025

Kirill Mazur Marwan Taher Andrew Davison

Dyson Robotics Lab | Imperial College London

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4D Primitive-Mâché builds persistent and replayable 4D reconstructions of dynamic scenes by glueing 3D primitives together.

Demos


Object Permanence


Our system exhibits object permanence, retaining knowledge of objects even when they cannot be seen (e.g. a milk carton in a closed fridge).

Abstract


We present a dynamic reconstruction system that receives a casual monocular RGB video as input, and outputs a complete and persistent reconstruction of the scene. In other words, we reconstruct not only the the currently visible parts of the scene, but also all previously viewed parts, which enables replaying the complete reconstruction across all timesteps.

Our method decomposes the scene into a set of rigid 3D primitives, which are assumed to be moving throughout the scene. Using estimated dense 2D correspondences, we jointly infer the rigid motion of these primitives through an optimisation pipeline, yielding a 4D reconstruction of the scene, i.e. providing 3D geometry dynamically moving through time. To achieve this, we also introduce a mechanism to extrapolate motion for objects that become invisible, employing motion-grouping techniques to maintain continuity.

The resulting system enables 4D spatio-temporal awareness, offering capabilities such as replayable 3D reconstructions of articulated objects through time, multi-object scanning, and object permanence. On object scanning and multi-object datasets, our system significantly outperforms existing methods both quantitatively and qualitatively.

Method


Method Diagram
An overview diagram of our method is shown above. Our system takes a monocular RGB video as input and reconstructs a persistent 4D representation of the scene by decomposing it into a set of rigidly moving 3D primitives.

Citation


@inproceedings{mazur2025_4dpm,
    title={4D Primitive-Mache: Glueing Primitives for Persistent 4D Scene Reconstruction},
    author={Kirill Mazur and Marwan Taher and Andrew Davison},
    booktitle={arXiv},
    year={2025},
}